Vector Calculations
Vector Calculations
Being able to use vectors in calculations is a key skill in A-Level, this section will cover the following areas of vector calculations:
- Finding vector magnitudes using Pythagoras’ theorem
- Resolving vectors into component form
- Finding the distance between points using a vector’s magnitude
- Using the cosine rule to find the angle between two vectors
Make sure you are happy with the following topics before continuing.
Finding Vector Magnitudes Using Pythagoras’ Theorem
Notation: The magnitude of vector is written as , similarly the magnitude of is written as .
As shown on the image on the right, the and components of a vector create a right-angled triangle, this means you can use Pythagoras’ theorem to find the magnitude (length) of the vector.
Using Pythagoras’ theorem we can calculate the magnitude of vector :
Sometimes you may be required to find a unit vector in the direction of a particular vector, which can be found using:
Unit vector in the direction of a vector
As stated in position vectors, a unit vector has a magnitude of
Example: Find the unit vector in the direction of
We first need to find the magnitude of :
Therefore, the unit vector in the direction of is:
Resolving Vectors into Component Form
When calculating with vectors it is easier to work with them when they are separated into and vectors, allowing you to work with one component at a time.
Splitting a vector into components is called resolving the vector, which can be done using both trigonometry and Pythagoras’ theorem.
Example: An object is travelling at at an angle of to the horizontal.
Find the horizontal and vertical components of the object’s velocity, .
It is often easier to draw a diagram and make a right angled triangle for the problem:
We can then use trigonometry to find and :
Thus,
Finding the Distance Between Points Using a Vector’s Magnitude
Calculating the distance between two points is fairly straight forward, you need to find the vector between them and then calculate its magnitude using Pythagoras’ theorem.
Example: The position vectors of points and are and respectively.
Find the distance between the points and , giving your answer to decimal places.
First, we need to find the vector
Then calculate the magnitude of :
Using the Cosine Rule to Find the Angle Between Two Vectors
To find the angle between two vectors, and , you can construct a triangle with and as two of the sides and then calculate the magnitude of for the remaining side. You can use the cosine rule to find the angle between the two vectors.
Example: and
Find the angle between the vectors and , giving your answer to decimal places.
We first need to calculate the magnitudes of the vectors, and , so we can construct a triangle.
Then using the cosine rule to find angle :
Vector Calculations Example Questions
Question 1: Find the unit vector in the direction of
[2 marks]
First find the magnitude of :
Therefore, the unit vector is:
Question 2: Point has position vector and point has position vector . Find the distance between points and , giving your answer to decimal places.
[2 marks]
First, we need to find the vector between the points.
So,
Question 3: A vector models the movement of an object. The object is travelling at a speed of with direction of above the horizontal.
Write in component form, giving the coefficients of and to decimal places.
[2 marks]
It is first useful to draw a diagram of the vector , forming a right-angled triangle.

Now we can use trigonometry to find and :
So,
Question 4: The points , and form a triangle, and have position vectors , and respectively. Find the angle, between vectors and , giving your answer to decimal places.
[4 marks]
We first need to find the following vectors: , and :
Then, we need to find the magnitudes of those vectors so we can form a triangle:
This allows us to draw a triangle:

Finally, using the cosine rule we can calculate the angle :
Specification Points Covered
J2 – Calculate the magnitude and direction of a vector and convert between component form and magnitude/direction form
J3 – Add vectors diagrammatically and perform the algebraic operations of vector addition and multiplication by scalars, and understand their geometrical interpretations
J5 – Use vectors to solve problems in pure mathematics and in context, including forces and kinematics