Velocity-Time Graphs
Velocity-Time Graphs
A velocity-time graph (or speed-time graph) is a way of visually expressing a journey.
We are going to be using velocity-time graphs to find two things, primarily: total distance, and acceleration.
There are 5 key skills you need to learn
Make sure you are happy with the following topics before continuing:
Velocity-Time Graphs – Key things to remember:
With speed on the -axis and time on the -axis, a speed-time graph tells us how someone/something’s speed has changed over a period of time.
1) The gradient of the line = Acceleration
2) Negative gradient = Deceleration
3) Flat section means constant velocity (NOT STOPPED)
4) Area under the graph = Distance travelled
Skill 1: Describing a graph
One Skill you will need learn is describing a velocity time graph.
Example: The speed-time graph shows a -second car journey. Describe the second journey.
Step 1: Split the graph up into distinct sections, these can be seen in the image as and .
Step 2: In detail describe each part of the journey, ensuring to use numerical values throughout.
Section – The car accelerated from to m/s over the first seconds (because the line is straight, the acceleration is constant).
Section – The line is flat, meaning the car’s speed did not change for seconds – meaning it was moving at a constant speed.
Section – The car accelerated up to m/s over the next seconds,
Section – Finally it spent the last seconds decelerating back down to m/s.
Skill 2: Calculating Acceleration
Acceleration is calculated as the change in speed over time.
Example: The speed-time graph shows a -second car journey, find which section of the graph has the greatest acceleration.
We know,
The gradient of the line = Acceleration
We must find the gradient of the each section.
Section : Acceleration between s and s gradient m/s
Section : This section is flat, meaning the acceleration will be
Section : Acceleration between s and s gradient m/s
Section : Acceleration between s and s gradient m/s
Section has the largest acceleration, so the maximum acceleration is m/s
Note: units of acceleration are expressed in distance/time, which in this case is m/s.
Skill 3: Calculating total distance travelled
Calculating the total distance travelled is one of the most common exam questions you may see.
Example: The speed-time graph shows a -second car journey, Calculate the total distance travelled over the seconds.
we know,
Area under the graph = Distance travelled
To work out the area under this graph, we will break it into shapes: , , , and .
This gives two triangles, a rectangle, and a trapezium, which are all shapes that we can work out the area of.
m
m
m
m
Total distance travelled:
m
Skill 4: Average of curved graphs
Finding the average gradient, is the gradient over a length of time.
Example: A speed-time graph of the first seconds of someone running a race is shown.
Calculate the average acceleration over the seconds.
We know:
The gradient of the line = Acceleration
To work out the average acceleration over the seconds, we will draw a line from where the graph is at s to where the graph is at s and find the gradient of it.
So, we get the average acceleration to be,
m/s
Skill 5: Instantaneous gradient of a curve
Finding the instantaneous gradient, is the gradient of the tangent at a point.
Example: A speed-time graph of the first seconds of someone running a race is shown.
Calculate the instantaneous acceleration seconds in.
To do this we will draw a tangent to the line after seconds and work out the gradient of that. This is shown above.
Then, we get the instantaneous acceleration to be,
m/s ( sf).
Velocity-Time Graphs Example Questions
Question 1: A ball is placed at rest at the top of a hill. It travels with constant acceleration for the first second and reaches a speed of m/s. It then decelerates at a constant rate of m/s for seconds. It then travels at a constant speed for a further seconds.
[4 marks]
Draw a speed-time graph for the ball over the course of this seconds.

So, we will firstly draw a straight from the origin to , since after seconds, it’s reached m/s. Then, for the next part we’re told the deceleration is m/s for seconds. So, if the speed decreases by every second, after seconds it will be
m/s
Therefore, by seconds in the speed is m/s, so we will draw a straight line from to . Finally, a constant speed will be represented by a flat line that goes until the second point, still at m/s. The result should look like the graph below.

Question 2: Below is a speed-time graph of a track cyclist during a race. Work out the total distance travelled by the cyclist over the course of the race.
[3 marks]

We need to find the area underneath the graph. To do this, we will split it up into shapes we know how to calculate the area of, as seen below.

is a triangle, and are trapeziums, and is a rectangle. So, we get
m
m
m
m
Therefore, the total distance travelled by the cyclist is
m
Question 3: Below is a speed-time graph of a runner during the first seconds of a race. Work out the average acceleration of the runner during this period.
[2 marks]

In order to determine the average acceleration, we draw a line from the origin to the endpoint of the graph, as seen below. The average acceleration is given by the gradient of this line.
Hence the average acceleration is,
m/s
Specification Points Covered
Algebra – 15. calculate or estimate gradients of graphs and areas under graphs (including quadratic and other non-linear graphs), and interpret results in cases such as distance-time graphs, velocity-time graphs and graphs in financial contexts